FeebleMouse Studios
www.feeblemouse.com_
Engineering high-fidelity mechanics, advanced C++ frameworks, and unforgettable narratives.
Omniverse Digital Storefront
System Databanks & Documentation
// SYS_DOC: Project BLOOM Architecture
Project BLOOM (Biome-Linked Open-World Modular Engine) shifts from stochastic point-scattering to Architectural Procedural content generation and world building. Every discrete asset negotiates its existence through a hierarchy of physical, historical, and environmental constraints.
The Mathematics Under The Hood
- Finite Element Analysis (FEA): Calculates the Young’s Modulus of materials. Top-heavy structures automatically spawn support corbels or stress decals.
- Computational Fluid Dynamics (CFD): Uses a Navier-Stokes grid solver. High-velocity zones trigger scouring VFX; low-velocity zones spawn physics-settled sludge.
- Thermodynamic Registry: Assigns conductivity values to materials. Industrial boilers generate "Heat Auras" that melt procedural frost.
- Diffusion-Limited Aggregation (DLA): Grows mold and grime in damp, unventilated corners detected by the CFD system.
// SYS_DOC: DRACONIA OS Interface
To accommodate the DRACONIA suite's vast scale—ranging from the microscopic genetic level to the world-altering "Mythic" size class—the User Interface utilizes a Hierarchical Command System.
The Workspace (Editor GUI)
- The Size Scrubber: A 16-step notched horizontal slider. Moving the slider live-updates the mesh in the viewport, adjusting gravity resistance and bone density automatically.
- Square-Cube Law Progress Bar: As you slide toward Mythic, this bar fills. If it reaches critical, the UI warns that the creature requires "Non-Euclidean Structural Folding".
// DESIGN_DOC: Modern ARPG Mechanics & Entity Profiles
Moving beyond classic tropes to create deep, systemic action gameplay integrating the Spectral Order framework.
The "Resonance" Magic System
Instead of a simple mana bar, the Resonance System rewards aggressive, rhythmic play.
- The Meter: Regain Resonance by landing melee hits or perfectly parrying attacks.
- Spell Echoes: Weaving a spell between three melee hits empowers the spell.
Studio Data & Directives
// FEEBLEMOUSE HOLDINGS LLC
Established 2026. Ashland, Oregon. We specialize in offline-only, self-contained software solutions, advanced C++ plugin creation for Unreal Engine, and transmedia narrative universes spanning graphic novels and interactive simulators.
// CORE DIRECTIVES
- Zero-Inference Data Privacy: Complete offline functionality for proprietary toolsets.
- Systemic Architecture: Building math-driven frameworks (WFC, FEA) rather than hard-coded illusions.
- Transmedia Continuity: Characters and assets flow seamlessly from Graphic Novel to Game Engine.