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FeebleMouse Studios

www.feeblemouse.com_

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Engineering high-fidelity mechanics, advanced C++ frameworks, and unforgettable narratives.

Omniverse Digital Storefront

System Databanks & Documentation

// SYS_DOC: Project BLOOM Architecture

Project BLOOM (Biome-Linked Open-World Modular Engine) shifts from stochastic point-scattering to Architectural Procedural content generation and world building. Every discrete asset negotiates its existence through a hierarchy of physical, historical, and environmental constraints.

The Mathematics Under The Hood

  • Finite Element Analysis (FEA): Calculates the Young’s Modulus of materials. Top-heavy structures automatically spawn support corbels or stress decals.
  • Computational Fluid Dynamics (CFD): Uses a Navier-Stokes grid solver. High-velocity zones trigger scouring VFX; low-velocity zones spawn physics-settled sludge.
  • Thermodynamic Registry: Assigns conductivity values to materials. Industrial boilers generate "Heat Auras" that melt procedural frost.
  • Diffusion-Limited Aggregation (DLA): Grows mold and grime in damp, unventilated corners detected by the CFD system.

// SYS_DOC: DRACONIA OS Interface

To accommodate the DRACONIA suite's vast scale—ranging from the microscopic genetic level to the world-altering "Mythic" size class—the User Interface utilizes a Hierarchical Command System.

The Workspace (Editor GUI)

  • The Size Scrubber: A 16-step notched horizontal slider. Moving the slider live-updates the mesh in the viewport, adjusting gravity resistance and bone density automatically.
  • Square-Cube Law Progress Bar: As you slide toward Mythic, this bar fills. If it reaches critical, the UI warns that the creature requires "Non-Euclidean Structural Folding".

// DESIGN_DOC: Modern ARPG Mechanics & Entity Profiles

Moving beyond classic tropes to create deep, systemic action gameplay integrating the Spectral Order framework.

The "Resonance" Magic System

Instead of a simple mana bar, the Resonance System rewards aggressive, rhythmic play.

  • The Meter: Regain Resonance by landing melee hits or perfectly parrying attacks.
  • Spell Echoes: Weaving a spell between three melee hits empowers the spell.

Studio Data & Directives

// FEEBLEMOUSE HOLDINGS LLC

Established 2026. Ashland, Oregon. We specialize in offline-only, self-contained software solutions, advanced C++ plugin creation for Unreal Engine, and transmedia narrative universes spanning graphic novels and interactive simulators.

// CORE DIRECTIVES

  • Zero-Inference Data Privacy: Complete offline functionality for proprietary toolsets.
  • Systemic Architecture: Building math-driven frameworks (WFC, FEA) rather than hard-coded illusions.
  • Transmedia Continuity: Characters and assets flow seamlessly from Graphic Novel to Game Engine.